Unit -2 Data Link Layer
Unit
-2 Data Link Layer
- In the OSI model, the data link layer is a 4th layer
from the top and 2nd layer from the bottom.
- The communication channel that connects the adjacent
nodes is known as links, and in order to move the datagram from source to
the destination, the datagram must be moved across an individual link.
- The main responsibility of the Data Link Layer is to
transfer the datagram across an individual link.
- The Data link layer protocol defines the format of the
packet exchanged across the nodes as well as the actions such as Error
detection, retransmission, flow control, and random access.
- The Data Link Layer protocols are Ethernet, token ring,
FDDI and PPP.
- An important characteristic of a Data Link Layer is
that datagram can be handled by different link layer protocols on
different links in a path. For example, the datagram is handled by
Ethernet on the first link, PPP on the second link.
Following services are
provided by the Data Link Layer:
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- Framing & Link access: Data Link Layer protocols encapsulate each
network frame within a Link layer frame before the transmission across the
link. A frame consists of a data field in which network layer datagram is
inserted and a number of data fields. It specifies the structure of the
frame as well as a channel access protocol by which frame is to be
transmitted over the link.
- Reliable delivery: Data
Link Layer provides a reliable delivery service, i.e., transmits the
network layer datagram without any error. A reliable delivery service is
accomplished with transmissions and acknowledgements. A data link layer
mainly provides the reliable delivery service over the links as they have
higher error rates and they can be corrected locally, link at which an
error occurs rather than forcing to retransmit the data.
- Flow control: A
receiving node can receive the frames at a faster rate than it can process
the frame. Without flow control, the receiver's buffer can overflow, and
frames can get lost. To overcome this problem, the data link layer uses
the flow control to prevent the sending node on one side of the link from
overwhelming the receiving node on another side of the link.
- Error detection: Errors
can be introduced by signal attenuation and noise. Data Link Layer
protocol provides a mechanism to detect one or more errors. This is
achieved by adding error detection bits in the frame and then receiving
node can perform an error check.
- Error correction: Error
correction is similar to the Error detection, except that receiving node
not only detect the errors but also determine where the errors have
occurred in the frame.
- Half-Duplex & Full-Duplex: In a Full-Duplex mode, both the nodes can
transmit the data at the same time. In a Half-Duplex mode, only one node
can transmit the data at the same time.
Error
Detection
When data is
transmitted from one device to another device, the system does not guarantee
whether the data received by the device is identical to the data transmitted by
another device. An Error is a situation when the message received at the
receiver end is not identical to the message transmitted.
Types Of Errors

Errors can be
classified into two categories:
- Single-Bit
Error
- Burst Error
Single-Bit Error:
The only one bit of a
given data unit is changed from 1 to 0 or from 0 to 1.

In the above figure,
the message which is sent is corrupted as single-bit, i.e., 0 bit is changed to
1.
Single-Bit Error does not appear
more likely in Serial Data Transmission. For example, Sender sends the data at
10 Mbps, this means that the bit lasts only for 1 ?s and for a single-bit error
to occurred, a noise must be more than 1 ?s.
Single-Bit Error
mainly occurs in Parallel Data Transmission. For example, if eight wires are
used to send the eight bits of a byte, if one of the wire is noisy, then
single-bit is corrupted per byte.
Burst Error:
The two or more bits
are changed from 0 to 1 or from 1 to 0 is known as Burst Error.
The Burst Error is
determined from the first corrupted bit to the last corrupted bit.

The duration of noise
in Burst Error is more than the duration of noise in Single-Bit.
Burst Errors are most
likely to occurr in Serial Data Transmission.
The number of
affected bits depends on the duration of the noise and data rate.
Error Detecting
Techniques:
The most popular
Error Detecting Techniques are:
- Single
parity check
- Two-dimensional
parity check
- Checksum
- Cyclic
redundancy check
Single Parity Check
- Single
Parity checking is the simple mechanism and inexpensive to detect the
errors.
- In this
technique, a redundant bit is also known as a parity bit which is appended
at the end of the data unit so that the number of 1s becomes even.
Therefore, the total number of transmitted bits would be 9 bits.
- If the
number of 1s bits is odd, then parity bit 1 is appended and if the number
of 1s bits is even, then parity bit 0 is appended at the end of the data
unit.
- At the
receiving end, the parity bit is calculated from the received data bits
and compared with the received parity bit.
- This
technique generates the total number of 1s even, so it is known as
even-parity checking.

Drawbacks
Of Single Parity Checking
- It can only
detect single-bit errors which are very rare.
- If two bits
are interchanged, then it cannot detect the errors.

Two-Dimensional Parity
Check
- Performance
can be improved by using Two-Dimensional Parity Check which
organizes the data in the form of a table.
- Parity
check bits are computed for each row, which is equivalent to the
single-parity check.
- In
Two-Dimensional Parity check, a block of bits is divided into rows, and
the redundant row of bits is added to the whole block.
- At the
receiving end, the parity bits are compared with the parity bits computed
from the received data.

Drawbacks
Of 2D Parity Check
- If two bits
in one data unit are corrupted and two bits exactly the same position in
another data unit are also corrupted, then 2D Parity checker will not be
able to detect the error.
- This technique
cannot be used to detect the 4-bit errors or more in some cases.
Checksum
A Checksum is an
error detection technique based on the concept of redundancy.
It is divided into
two parts:
Checksum
Generator
A Checksum is
generated at the sending side. Checksum generator subdivides the data into
equal segments of n bits each, and all these segments are added together by
using one's complement arithmetic. The sum is complemented and appended to the
original data, known as checksum field. The extended data is transmitted across
the network.
Suppose L is the
total sum of the data segments, then the checksum would be ?L

1. The Sender follows the given steps:
2. The block unit is divided into k sections, and each of n bits.
3. All the k sections are added together by using one's complement to get the sum.
4. The sum is complemented and it becomes the checksum field.
5. The original data and checksum field are sent across the network.
Checksum
Checker
A Checksum is
verified at the receiving side. The receiver subdivides the incoming data into
equal segments of n bits each, and all these segments are added together, and
then this sum is complemented. If the complement of the sum is zero, then the
data is accepted otherwise data is rejected.
1.
The Receiver follows the given steps:
2.
The block unit is divided into k sections and each of n bits.
3.
All the k sections are added together by using one's complement algorithm to get the sum.
4.
The sum is complemented.
5.
If the result of the sum is zero, then the data is accepted otherwise the data is discarded.
Cyclic Redundancy Check
(CRC)
CRC is a redundancy
error technique used to determine the error.
Following are the
steps used in CRC for error detection:
- In CRC
technique, a string of n 0s is appended to the data unit, and this n
number is less than the number of bits in a predetermined number, known as
division which is n+1 bits.
- Secondly,
the newly extended data is divided by a divisor using a process is known
as binary division. The remainder generated from this division is known as
CRC remainder.
- Thirdly,
the CRC remainder replaces the appended 0s at the end of the original
data. This newly generated unit is sent to the receiver.
- The
receiver receives the data followed by the CRC remainder. The receiver
will treat this whole unit as a single unit, and it is divided by the same
divisor that was used to find the CRC remainder.
If the resultant of
this division is zero which means that it has no error, and the data is accepted.
If the resultant of
this division is not zero which means that the data consists of an error.
Therefore, the data is discarded.

Let's understand this
concept through an example:
Suppose the original
data is 11100 and divisor is 1001.
CRC
Generator
- A CRC
generator uses a modulo-2 division. Firstly, three zeroes are appended at
the end of the data as the length of the divisor is 4 and we know that the
length of the string 0s to be appended is always one less than the length
of the divisor.
- Now, the string
becomes 11100000, and the resultant string is divided by the divisor 1001.
- The
remainder generated from the binary division is known as CRC remainder.
The generated value of the CRC remainder is 111.
- CRC
remainder replaces the appended string of 0s at the end of the data unit,
and the final string would be 11100111 which is sent across the network.

CRC
Checker
- The
functionality of the CRC checker is similar to the CRC generator.
- When the
string 11100111 is received at the receiving end, then CRC checker
performs the modulo-2 division.
- A string is
divided by the same divisor, i.e., 1001.
- In this
case, CRC checker generates the remainder of zero. Therefore, the data is
accepted.

Error Correction
Error Correction
codes are used to detect and correct the errors when data is transmitted from
the sender to the receiver.
Error Correction can
be handled in two ways:
- Backward error correction: Once
the error is discovered, the receiver requests the sender to retransmit
the entire data unit.
- Forward error correction: In
this case, the receiver uses the error-correcting code which automatically
corrects the errors.
A single additional
bit can detect the error, but cannot correct it.
For correcting the
errors, one has to know the exact position of the error. For example, If we
want to calculate a single-bit error, the error correction code will determine
which one of seven bits is in error. To achieve this, we have to add some
additional redundant bits.
Suppose r is the
number of redundant bits and d is the total number of the data bits. The number
of redundant bits r can be calculated by using the formula:
2r>=d+r+1
The value of r is
calculated by using the above formula. For example, if the value of d is 4,
then the possible smallest value that satisfies the above relation would be 3.
To determine the
position of the bit which is in error, a technique developed by R.W Hamming is
Hamming code which can be applied to any length of the data unit and uses the
relationship between data units and redundant units.
Hamming Code
Parity bits: The bit which
is appended to the original data of binary bits so that the total number of 1s
is even or odd.
Even parity: To check for
even parity, if the total number of 1s is even, then the value of the parity
bit is 0. If the total number of 1s occurrences is odd, then the value of the
parity bit is 1.
Odd Parity: To check for
odd parity, if the total number of 1s is even, then the value of parity bit is
1. If the total number of 1s is odd, then the value of parity bit is 0.
Algorithm
of Hamming code:
- An
information of 'd' bits are added to the redundant bits 'r' to form d+r.
- The
location of each of the (d+r) digits is assigned a decimal value.
- The 'r'
bits are placed in the positions 1,2,.....2k-1.
- At the
receiving end, the parity bits are recalculated. The decimal value of the
parity bits determines the position of an error.
Relationship b/w Error
position & binary number.

Let's understand the
concept of Hamming code through an example:
Suppose the original
data is 1010 which is to be sent.
Total number of data bits 'd' = 4
Number of redundant bits r : 2r >= d+r+1
2r>= 4+r+1Therefore, the value of r is 3 that satisfies the above relation.Total number of bits = d+r = 4+3 = 7;
Determining the position
of the redundant bits
The number of
redundant bits is 3. The three bits are represented by r1, r2, r4. The position
of the redundant bits is calculated with corresponds to the raised power of 2.
Therefore, their corresponding positions are 1, 21, 22.
1.
The position of r1 = 1
2.
The position of r2 = 2
3.
The position of r4 = 4
Representation of
Data on the addition of parity bits:

Determining the Parity
bits
Determining
the r1 bit
The r1 bit is
calculated by performing a parity check on the bit positions whose binary
representation includes 1 in the first position.

We observe from the
above figure that the bit positions that includes 1 in the first position are
1, 3, 5, 7. Now, we perform the even-parity check at these bit positions. The
total number of 1 at these bit positions corresponding to r1 is even,
therefore, the value of the r1 bit is 0.
Determining
r2 bit
The r2 bit is
calculated by performing a parity check on the bit positions whose binary
representation includes 1 in the second position.

We observe from the
above figure that the bit positions that includes 1 in the second position
are 2, 3, 6, 7. Now, we perform the even-parity check at
these bit positions. The total number of 1 at these bit positions corresponding
to r2 is odd, therefore, the value of the r2 bit is 1.
Determining
r4 bit
The r4 bit is
calculated by performing a parity check on the bit positions whose binary
representation includes 1 in the third position.

We observe from the
above figure that the bit positions that includes 1 in the third position
are 4, 5, 6, 7. Now, we perform the even-parity check at
these bit positions. The total number of 1 at these bit positions corresponding
to r4 is even, therefore, the value of the r4 bit is 0.
Data transferred is
given below:

Suppose the 4th bit
is changed from 0 to 1 at the receiving end, then parity bits are recalculated.
R1
bit
The bit positions of
the r1 bit are 1,3,5,7

We observe from the
above figure that the binary representation of r1 is 1100. Now, we perform the
even-parity check, the total number of 1s appearing in the r1 bit is an even
number. Therefore, the value of r1 is 0.
R2
bit
The bit positions of
r2 bit are 2,3,6,7.

We observe from the
above figure that the binary representation of r2 is 1001. Now, we perform the
even-parity check, the total number of 1s appearing in the r2 bit is an even
number. Therefore, the value of r2 is 0.
R4
bit
The bit positions of
r4 bit are 4,5,6,7.

We observe from the
above figure that the binary representation of r4 is 1011. Now, we perform the
even-parity check, the total number of 1s appearing in the r4 bit is an odd
number. Therefore, the value of r4 is 1.
- The binary representation of redundant bits,
i.e., r4r2r1 is 100, and its corresponding decimal value is 4. Therefore,
the error occurs in a 4th bit position. The bit value must
be changed from 1 to 0 to correct the error.
Error
Correction
Error Correction
codes are used to detect and correct the errors when data is transmitted from
the sender to the receiver.
Error Correction can
be handled in two ways:
- Backward error correction: Once
the error is discovered, the receiver requests the sender to retransmit
the entire data unit.
- Forward error correction: In
this case, the receiver uses the error-correcting code which automatically
corrects the errors.
A single additional
bit can detect the error, but cannot correct it.
For correcting the
errors, one has to know the exact position of the error. For example, If we
want to calculate a single-bit error, the error correction code will determine
which one of seven bits is in error. To achieve this, we have to add some
additional redundant bits.
Suppose r is the
number of redundant bits and d is the total number of the data bits. The number
of redundant bits r can be calculated by using the formula:
2r>=d+r+1
The value of r is
calculated by using the above formula. For example, if the value of d is 4,
then the possible smallest value that satisfies the above relation would be 3.
To determine the
position of the bit which is in error, a technique developed by R.W Hamming is
Hamming code which can be applied to any length of the data unit and uses the
relationship between data units and redundant units.
Hamming Code
Parity bits: The bit which
is appended to the original data of binary bits so that the total number of 1s
is even or odd.
Even parity: To check for
even parity, if the total number of 1s is even, then the value of the parity
bit is 0. If the total number of 1s occurrences is odd, then the value of the
parity bit is 1.
Odd Parity: To check for
odd parity, if the total number of 1s is even, then the value of parity bit is
1. If the total number of 1s is odd, then the value of parity bit is 0.
Algorithm
of Hamming code:
- An
information of 'd' bits are added to the redundant bits 'r' to form d+r.
- The
location of each of the (d+r) digits is assigned a decimal value.
- The 'r'
bits are placed in the positions 1,2,.....2k-1.
- At the
receiving end, the parity bits are recalculated. The decimal value of the
parity bits determines the position of an error.
Relationship b/w Error
position & binary number.

Let's understand the
concept of Hamming code through an example:
Suppose the original
data is 1010 which is to be sent.
Total number of data bits 'd' = 4
Number of redundant bits r : 2r >= d+r+1
2r>= 4+r+1Therefore, the value of r is 3 that satisfies the above relation.Total number of bits = d+r = 4+3 = 7;
Determining the position
of the redundant bits
The number of
redundant bits is 3. The three bits are represented by r1, r2, r4. The position
of the redundant bits is calculated with corresponds to the raised power of 2.
Therefore, their corresponding positions are 1, 21, 22.
1. The position of r1 = 1
2. The position of r2 = 2
3. The position of r4 = 4
Representation of
Data on the addition of parity bits:

Determining the Parity
bits
Determining
the r1 bit
The r1 bit is
calculated by performing a parity check on the bit positions whose binary
representation includes 1 in the first position.

We observe from the
above figure that the bit positions that includes 1 in the first position are
1, 3, 5, 7. Now, we perform the even-parity check at these bit positions. The
total number of 1 at these bit positions corresponding to r1 is even,
therefore, the value of the r1 bit is 0.
Determining
r2 bit
The r2 bit is
calculated by performing a parity check on the bit positions whose binary
representation includes 1 in the second position.

We observe from the
above figure that the bit positions that includes 1 in the second position
are 2, 3, 6, 7. Now, we perform the even-parity check at
these bit positions. The total number of 1 at these bit positions corresponding
to r2 is odd, therefore, the value of the r2 bit is 1.
Determining
r4 bit
The r4 bit is
calculated by performing a parity check on the bit positions whose binary
representation includes 1 in the third position.

We observe from the
above figure that the bit positions that includes 1 in the third position
are 4, 5, 6, 7. Now, we perform the even-parity check at
these bit positions. The total number of 1 at these bit positions corresponding
to r4 is even, therefore, the value of the r4 bit is 0.
Data transferred is
given below:

Suppose the 4th bit
is changed from 0 to 1 at the receiving end, then parity bits are recalculated.
R1
bit
The bit positions of
the r1 bit are 1,3,5,7

We observe from the
above figure that the binary representation of r1 is 1100. Now, we perform the
even-parity check, the total number of 1s appearing in the r1 bit is an even
number. Therefore, the value of r1 is 0.
R2
bit
The bit positions of
r2 bit are 2,3,6,7.

We observe from the
above figure that the binary representation of r2 is 1001. Now, we perform the
even-parity check, the total number of 1s appearing in the r2 bit is an even
number. Therefore, the value of r2 is 0.
R4
bit
The bit positions of
r4 bit are 4,5,6,7.

We observe from the
above figure that the binary representation of r4 is 1011. Now, we perform the
even-parity check, the total number of 1s appearing in the r4 bit is an odd
number. Therefore, the value of r4 is 1.
- The binary representation of redundant bits,
i.e., r4r2r1 is 100, and its corresponding decimal value is 4. Therefore,
the error occurs in a 4th bit position. The bit value must
be changed from 1 to 0 to correct the error.
Data
Link Controls
Data Link Control is
the service provided by the Data Link Layer to provide reliable data transfer
over the physical medium. For example, In the half-duplex transmission mode,
one device can only transmit the data at a time. If both the devices at the end
of the links transmit the data simultaneously, they will collide and leads to
the loss of the information. The Data link layer provides the coordination
among the devices so that no collision occurs.
The Data link layer
provides three functions:
- Line
discipline
- Flow
Control
- Error
Control

Line Discipline
- Line
Discipline is a functionality of the Data link layer that provides the
coordination among the link systems. It determines which device can send,
and when it can send the data.
Line Discipline can
be achieved in two ways:
- ENQ/ACK
- Poll/select
END/ACK
END/ACK stands for
Enquiry/Acknowledgement is used when there is no wrong receiver available on
the link and having a dedicated path between the two devices so that the device
capable of receiving the transmission is the intended one.
END/ACK coordinates
which device will start the transmission and whether the recipient is ready or
not.
Working of END/ACK
The transmitter transmits
the frame called an Enquiry (ENQ) asking whether the receiver is available to
receive the data or not.
The receiver
responses either with the positive acknowledgement(ACK) or with the negative
acknowledgement(NACK) where positive acknowledgement means that the receiver is
ready to receive the transmission and negative acknowledgement means that the
receiver is unable to accept the transmission.
Following are the
responses of the receiver:
- If the
response to the ENQ is positive, the sender will transmit its data, and
once all of its data has been transmitted, the device finishes its
transmission with an EOT (END-of-Transmission) frame.
- If the
response to the ENQ is negative, then the sender disconnects and restarts
the transmission at another time.
- If the
response is neither negative nor positive, the sender assumes that the ENQ
frame was lost during the transmission and makes three attempts to
establish a link before giving up.

Poll/Select
The Poll/Select
method of line discipline works with those topologies where one device is
designated as a primary station, and other devices are secondary stations.
Working of
Poll/Select
- In this,
the primary device and multiple secondary devices consist of a single
transmission line, and all the exchanges are made through the primary
device even though the destination is a secondary device.
- The primary
device has control over the communication link, and the secondary device
follows the instructions of the primary device.
- The primary
device determines which device is allowed to use the communication
channel. Therefore, we can say that it is an initiator of the session.
- If the
primary device wants to receive the data from the secondary device, it
asks the secondary device that they anything to send, this process is
known as polling.
- If the
primary device wants to send some data to the secondary device, then it
tells the target secondary to get ready to receive the data, this process
is known as selecting.
Select
- The select
mode is used when the primary device has something to send.
- When the
primary device wants to send some data, then it alerts the secondary
device for the upcoming transmission by transmitting a Select (SEL) frame,
one field of the frame includes the address of the intended secondary
device.
- When the
secondary device receives the SEL frame, it sends an acknowledgement that
indicates the secondary ready status.
- If the
secondary device is ready to accept the data, then the primary device
sends two or more data frames to the intended secondary device. Once the
data has been transmitted, the secondary sends an acknowledgement
specifies that the data has been received.

Poll
- The Poll
mode is used when the primary device wants to receive some data from the
secondary device.
- When a
primary device wants to receive the data, then it asks each device whether
it has anything to send.
- Firstly,
the primary asks (poll) the first secondary device, if it responds with
the NACK (Negative Acknowledgement) means that it has nothing to send.
Now, it approaches the second secondary device, it responds with the ACK
means that it has the data to send. The secondary device can send more
than one frame one after another or sometimes it may be required to send
ACK before sending each one, depending on the type of the protocol being
used.

Flow Control
- It is a set
of procedures that tells the sender how much data it can transmit before
the data overwhelms the receiver.
- The
receiving device has limited speed and limited memory to store the data.
Therefore, the receiving device must be able to inform the sending device
to stop the transmission temporarily before the limits are reached.
- It requires
a buffer, a block of memory for storing the information until they are
processed.
Two methods have been
developed to control the flow of data:
- Stop-and-wait
- Sliding
window
Stop-and-wait
- In the
Stop-and-wait method, the sender waits for an acknowledgement after every
frame it sends.
- When
acknowledgement is received, then only next frame is sent. The process of
alternately sending and waiting of a frame continues until the sender
transmits the EOT (End of transmission) frame.
Advantage of
Stop-and-wait
The Stop-and-wait
method is simple as each frame is checked and acknowledged before the next
frame is sent.
Disadvantage of
Stop-and-wait
Stop-and-wait
technique is inefficient to use as each frame must travel across all the way to
the receiver, and an acknowledgement travels all the way before the next frame
is sent. Each frame sent and received uses the entire time needed to traverse
the link.
Sliding Window
- The Sliding
Window is a method of flow control in which a sender can transmit the
several frames before getting an acknowledgement.
- In Sliding
Window Control, multiple frames can be sent one after the another due to
which capacity of the communication channel can be utilized efficiently.
- A single
ACK acknowledge multiple frames.
- Sliding
Window refers to imaginary boxes at both the sender and receiver end.
- The window
can hold the frames at either end, and it provides the upper limit on the
number of frames that can be transmitted before the acknowledgement.
- Frames can
be acknowledged even when the window is not completely filled.
- The window
has a specific size in which they are numbered as modulo-n means that they
are numbered from 0 to n-1. For example, if n = 8, the frames are numbered
from 0,1,2,3,4,5,6,7,0,1,2,3,4,5,6,7,0,1........
- The size of
the window is represented as n-1. Therefore, maximum n-1 frames can be
sent before acknowledgement.
- When the
receiver sends the ACK, it includes the number of the next frame that it
wants to receive. For example, to acknowledge the string of frames ending
with frame number 4, the receiver will send the ACK containing the number
5. When the sender sees the ACK with the number 5, it got to know that the
frames from 0 through 4 have been received.
Sender Window
- At the
beginning of a transmission, the sender window contains n-1 frames, and
when they are sent out, the left boundary moves inward shrinking the size
of the window. For example, if the size of the window is w if three frames
are sent out, then the number of frames left out in the sender window is
w-3.
- Once the
ACK has arrived, then the sender window expands to the number which will
be equal to the number of frames acknowledged by ACK.
- For
example, the size of the window is 7, and if frames 0 through 4 have been
sent out and no acknowledgement has arrived, then the sender window
contains only two frames, i.e., 5 and 6. Now, if ACK has arrived with a
number 4 which means that 0 through 3 frames have arrived undamaged and
the sender window is expanded to include the next four frames. Therefore,
the sender window contains six frames (5,6,7,0,1,2).

Receiver Window
- At the
beginning of transmission, the receiver window does not contain n frames,
but it contains n-1 spaces for frames.
- When the
new frame arrives, the size of the window shrinks.
- The
receiver window does not represent the number of frames received, but it
represents the number of frames that can be received before an ACK is
sent. For example, the size of the window is w, if three frames are
received then the number of spaces available in the window is (w-3).
- Once the
acknowledgement is sent, the receiver window expands by the number equal
to the number of frames acknowledged.
- Suppose the
size of the window is 7 means that the receiver window contains seven
spaces for seven frames. If the one frame is received, then the receiver
window shrinks and moving the boundary from 0 to 1. In this way, window
shrinks one by one, so window now contains the six spaces. If frames from
0 through 4 have sent, then the window contains two spaces before an
acknowledgement is sent.

Error Control
Error Control is a
technique of error detection and retransmission.
Categories of Error
Control:

Stop-and-wait ARQ
Stop-and-wait ARQ is
a technique used to retransmit the data in case of damaged or lost frames.
This technique works
on the principle that the sender will not transmit the next frame until it
receives the acknowledgement of the last transmitted frame.
Four features are
required for the retransmission:
- The sending
device keeps a copy of the last transmitted frame until the
acknowledgement is received. Keeping the copy allows the sender to
retransmit the data if the frame is not received correctly.
- Both the
data frames and the ACK frames are numbered alternately 0 and 1 so that
they can be identified individually. Suppose data 1 frame acknowledges the
data 0 frame means that the data 0 frame has been arrived correctly and
expects to receive data 1 frame.
- If an error
occurs in the last transmitted frame, then the receiver sends the NAK
frame which is not numbered. On receiving the NAK frame, sender
retransmits the data.
- It works
with the timer. If the acknowledgement is not received within the allotted
time, then the sender assumes that the frame is lost during the
transmission, so it will retransmit the frame.
Two possibilities of
the retransmission:
- Damaged Frame: When
the receiver receives a damaged frame, i.e., the frame contains an error,
then it returns the NAK frame. For example, when the data 0 frame is sent,
and then the receiver sends the ACK 1 frame means that the data 0 has
arrived correctly, and transmits the data 1 frame. The sender transmits
the next frame: data 1. It reaches undamaged, and the receiver returns ACK
0. The sender transmits the next frame: data 0. The receiver reports an error
and returns the NAK frame. The sender retransmits the data 0 frame.
- Lost Frame: Sender
is equipped with the timer and starts when the frame is transmitted.
Sometimes the frame has not arrived at the receiving end so that it can be
acknowledged neither positively nor negatively. The sender waits for
acknowledgement until the timer goes off. If the timer goes off, it
retransmits the last transmitted frame.
Sliding Window ARQ
SlidingWindow ARQ is
a technique used for continuous transmission error control.
Three Features used
for retransmission:
- In this
case, the sender keeps the copies of all the transmitted frames until they
have been acknowledged. Suppose the frames from 0 through 4 have been
transmitted, and the last acknowledgement was for frame 2, the sender has
to keep the copies of frames 3 and 4 until they receive correctly.
- The
receiver can send either NAK or ACK depending on the conditions. The NAK
frame tells the sender that the data have been received damaged. Since the
sliding window is a continuous transmission mechanism, both ACK and NAK
must be numbered for the identification of a frame. The ACK frame consists
of a number that represents the next frame which the receiver expects to
receive. The NAK frame consists of a number that represents the damaged
frame.
- The sliding
window ARQ is equipped with the timer to handle the lost acknowledgements.
Suppose then n-1 frames have been sent before receiving any
acknowledgement. The sender waits for the acknowledgement, so it starts
the timer and waits before sending any more. If the allotted time runs
out, the sender retransmits one or all the frames depending upon the
protocol used.
Two protocols used in
sliding window ARQ:
- Go-Back-n ARQ: In
Go-Back-N ARQ protocol, if one frame is lost or damaged, then it
retransmits all the frames after which it does not receive the positive
ACK.
Three possibilities
can occur for retransmission:
- Damaged Frame: When
the frame is damaged, then the receiver sends a NAK frame.

In the above figure,
three frames have been transmitted before an error discovered in the third
frame. In this case, ACK 2 has been returned telling that the frames 0,1 have
been received successfully without any error. The receiver discovers the error
in data 2 frame, so it returns the NAK 2 frame. The frame 3 is also discarded
as it is transmitted after the damaged frame. Therefore, the sender retransmits
the frames 2,3.
- Lost Data Frame: In
Sliding window protocols, data frames are sent sequentially. If any of the
frames is lost, then the next frame arrive at the receiver is out of
sequence. The receiver checks the sequence number of each of the frame,
discovers the frame that has been skipped, and returns the NAK for the
missing frame. The sending device retransmits the frame indicated by NAK
as well as the frames transmitted after the lost frame.
- Lost Acknowledgement: The
sender can send as many frames as the windows allow before waiting for any
acknowledgement. Once the limit of the window is reached, the sender has
no more frames to send; it must wait for the acknowledgement. If the
acknowledgement is lost, then the sender could wait forever. To avoid such
situation, the sender is equipped with the timer that starts counting
whenever the window capacity is reached. If the acknowledgement has not been
received within the time limit, then the sender retransmits the frame
since the last ACK.
Selective-Reject ARQ
- Selective-Reject
ARQ technique is more efficient than Go-Back-n ARQ.
- In this
technique, only those frames are retransmitted for which negative
acknowledgement (NAK) has been received.
- The
receiver storage buffer keeps all the damaged frames on hold until the
frame in error is correctly received.
- The
receiver must have an appropriate logic for reinserting the frames in a
correct order.
- The sender
must consist of a searching mechanism that selects only the requested
frame for retransmission.

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